Blender Camera Tournette
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Sébastien Garnier
This is a Blender 3.6.4 scene with a simple camera setup: a camera parented to a 360° rotating empty. It comes with a cyclo mesh, an ambiant occlusion shader and a light.
I didn't want to redo the scene every time I needed it for a rendering, so here's a basic collection. The animation is made to loop in 100 frames (from 1 to 100). So the last frame Z rotation value is 360-(360/number of frames). This way, animation will loop smoothly and avoid doubling start and end frame.
How to use it:
Append the Camera_Tournette collection to your scene and pick the Camera_Turn as render camera in the scene properties tab.
Turn rendering Exemple:
A Blender 3.6.4 file plus notes
Size
1.64 MB
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