Profile PictureSébastien Garnier
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Blender Camera Tournette

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Blender Camera Tournette

€0+
0 ratings


This is a Blender 3.6.4 scene with a simple camera setup: a camera parented to a 360° rotating empty. It comes with a cyclo mesh, an ambiant occlusion shader and a light.

I didn't want to redo the scene every time I needed it for a rendering, so here's a basic collection. The animation is made to loop in 100 frames (from 1 to 100). So the last frame Z rotation value is 360-(360/number of frames). This way, animation will loop smoothly and avoid doubling start and end frame.


How to use it:

Append the Camera_Tournette collection to your scene and pick the Camera_Turn as render camera in the scene properties tab.


Turn rendering Exemple:


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A Blender 3.6.4 file plus notes

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1.64 MB
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